![]() You will only die if your skull gets hit by an enemy attack or you run too low on mass, and the game absolutely relishes any chance take your mass away. The world is incredibly difficult to navigate and requires a lot of finicky tricks to get past areas where you’re almost guaranteed to lose some of your mass. Right off the bat the game shows you it did not design levels with the Ooze in mind. Now, this idea has a lot of interesting POTENTIAL applications, and could make for a very unique game! …Unfortunately, The Ooze comes and hits you with an intriguing concept and then has no idea how to execute it. You can pick up ooze to grow bigger as you play, but you can lose it to various hazards and enemy attacks, so you’re always shifting in size as you progress. As The Ooze, you move through various grimy and toxic locales on your trip to take down your boss, only able to attack by way of extending your form in a sort of punch or spitting a glob of goo at an enemy from afar. The interesting concept comes from HOW you play as this ooze, as you take the form of essentially a giant moving puddle with a skull at the center. ![]() The story of the game is that you play as a scientist who is turned into ooze by the evil corporation he works for and he is on a mission of revenge to take down their toxic organization and regain his humanity. The Ooze is certainly an interesting game, at least on a conceptual level.
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